Friday, September 26, 2014

'Ere thar be Pyrates

     Welcome back! This week I am pleased to show you my pirates, well some of them anyway. For years I always loved the look of Freebooters Miniatures. Getting my hands on them, well since it wasnt being played locally, was few and far between options. Once I found Cool Mini or Not, there were better options and I slowly built up usually buying one at a time and slow working on them between other projects.
     Over the past summer things changed. A few of us at our LGS went a bit game crazy and we began to play this skirmish game of awesomeness, Freebooters Fate! Skirmish based game, with really great options and play style. Needless to say, I went with Pirates as my chosen faction, because...pirates. First up is the starter box all painted up: Lets take a look!

     First up we have the generic deckhand, the Pirate! Armed with a pistol, a knife, a few daggers, and mean demeanor; he joins the crew quite cheap just looking for thrills.

 Corn-cobber pipe in the hat for those relaxing moments between thrills.
 Sneaky sneaky, knife strapped for those close encounters of the deadly kind.

     Next up is another generic crew member, the Cuchillo. Quite short and sneaky as his stats allow.
 He likes to get close and personal with his Dundee knife.

Curly Ann
 Third up is the specialist, Curly Ann. Specialists are a bit more expensive members of your crew, but bring more to the table than your basic Deckhands. This charming lady brings long distance death and looks that could kill (well she does).
 Although she has a peg-leg, it doesnt hold her back from getting to where she needs to be.

 That pistol, you know she means business.

Captain Rosso
  Last up from the starter box is our captain. The leader of the crew, the man of many coats (and pistols), Captain Rosso.

 He does come with an optional hat, so I left it out in favor of his bandana.

     Arrr. Ye can feel it in yer bones, that fever grippin you. Must be fate.
The game is super fun and quick once you get a few in. Aside from the miniatures and a board set up to play, you need a deck of cards that provide events, treasure, damage, and a hit location system that works off of bluffing. Very nice change of pace from the usual dice rolling miniatures game.

     More posts to follow that will display more of these fantastic miniatures, and more of the crew of my pirates (basically all the pirates) and a few mercenaries. Until next time!

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